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The gaming laws of India are some of the most innovative in the world of law. Our laws categorise gambling as either a game diamond exchange of skill or chance, and owing to Article I, Section 10 of the Constitution, the states have the authority to regulate any kind of gambling wherever in the world.

The Public Gaming Act of 1867, India’s first regulation governing online cricket betting, made a distinction between games of skill and games of chance. Despite the fact that the PGA only applied to provinces under British administration, many states, including Uttar Pradesh, simply borrowed from it. This distinction has been upheld by both our laws and Supreme Court decisions.

A “dominant factor” or “predominance test” is used by Indian law to evaluate whether a game is one of skill or chance. The outcome of a game can be largely controlled by either talent or chance.

The potential to switch to digital

This has led to them beginning to interchangeably use the phrases “game” and “world777 gambling,” which is a major problem! As a result, several industry professionals are now calling for the outright ban of all real-money game types because they even remotely resemble online gambling.

Assisting in the development of useful skills for financial gain I think comparing gambling and gaming is like comparing apples and oranges. This is illogical. Why, though, do I say this? Since ability and competence would ultimately determine whether a player wins or performs at their best, the most crucial aspect of skill gaming that any gamer would want to perfect would be his or her own skill, strategy, and in-depth understanding of the game he or she is playing.

However, luck or probability (counting the odds) is the most important factor in winning money in any type of online gambling, suggesting that skill by itself does not ensure gambling success.

Gamers need to be enthusiastic, involved, and energised.

In the case of Ravindra Singh Chaudhary v. Union of India, the Rajasthan High Court found in 2019 that fantasy sports do not fall under the category of gambling because players need skills akin to those needed to run a legitimate sports club.

Fantasy Sports is transforming the gambling sector in India.

The video game market in Betting Id India is about to change. The gaming industry in India has given developers a wide range of alternatives for making games for Indian consumers. The well-known IPL, or Indian Premier League, has had a variety of sponsors over the years, from the real estate company DLF in 2008 to the smartphone maker Vivo from 2016 to 2019. The paradigm shift is demonstrated by Vivo’s recent pullout and the advent of Dream11, a fantasy sports platform.

The industry of fantasy sports

From 20 lakh users in June 2016 to an astounding 90 million users in December 2019, the user base of the fantasy sports website has increased dramatically. It’s anticipated to top 100 million by the end of 2020. Gross revenue for online fantasy sports companies increased by Rs 1,480 crore. This represents a startling 161% gain in just one fiscal year. By the end of 2024, the industry will reportedly set a milestone of $3.7 billion. The compound annual growth rate (CAGR) for this market category is currently 32%.

The gaming industry in India

India boasts the second-largest smartphone user base and accounts for one-tenth of the global gaming population! After data prices fell to a fraction of their prior level, consumer demand for mobile entertainment skyrocketed. The mobile game industry in India is predicted to have the greatest revenue growth worldwide by 2021, when it would surpass $1 billion in annual revenue.

In India, there are roughly 222 million gamers. They spend 42 minutes a day on mobile gaming on average. The number of game production businesses in India has skyrocketed. In the past ten years, they have multiplied by 11 and are predicted to reach 275 by 2020.

The industry of fantasy sports

From 20 lakh users in June 2016 to an astounding 90 million users in December 2019, the user base of the fantasy sports website has increased dramatically. It’s anticipated to top 100 million by the end of 2020. Gross revenue for online fantasy sports companies increased by Rs 1,480 crore. This represents a startling 161% gain in just one fiscal year. By the end of 2024, the industry will reportedly set a milestone of $3.7 billion. The compound annual growth rate (CAGR) for this market category is currently 32%.

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